Maf the game is distinguished by having 10 primary galactic regions. These consist of areas within a galaxy, dwarf galaxies and star clouds.
Snickers - Home galaxy of the planet Maf.
Snickers Remote - the area of the galaxy beyond the Confluence Region where the Snickers and Milky Way galaxies intersect.
Confluence Region - a region of neutral space where the Milky Way galaxy and the Snickers galaxy intersect.
Milky Way - Home galaxy of Terra - the planet Earth, from where the "Original Colonists" originated.
Milky Way Ad Astra - the area of the Milky Way beyond the Confluence Region.
Large Magellanic Cloud
Small Magellanic Cloud
Canis Major (dwarf galaxy)
Sagittarius (dwarf galaxy)
Tucanae Globular Cluster
These ten areas are where the majority of the interaction within the game occurs.
Solar systems are designated with colored icons in shades of the primary icon colors and with an alphabetical designation.
System Security Classes
A, B, C, D, F, FF, FFF, G, H, N, Z
A, B, C and D systems are all considered High Security. Any hostile action in this area by a player or player group against another player, player group or blue NPC will trigger intervention by local space security forces. Attacks in A, B and C systems may cause security forces to seek to destroy the offending party.
Low Security Systems have an "F" class designation.
G security is a region of space controlled by the InterGalactic Authority, (IGA).
These regions are set aside for players to complete specific missions related to these regions. Attacks against players completing a mission by players with a hostile mission are to be expected as are attacks by pirates.
G security regions have the AA class security rating for players not assigned to the area. The IGA will intervene and force any interfering players to withdraw from the region or, upon refusal, destroy them.
H security regions are reserved for future play.
N security is the designation representing a Neutral Zone. Neutral Zones are usually dominated by one or a handful of corporations, players or starnations who have stated their neutrality and who may or may not intervene in the event of pirate action or player attacks upon other players. These areas should be considered as F security.
Neutral Zones may also be established by treaty or may be Demilitarized Zones (DMZ) between competing starnations, NPCs, pirates, corporations or players.
Z security (Zone security) areas are those regions of space established with a clear and designated border. These areas are most often controlled by starnations or corporations and security ratings may vary from one location to another within the area covered by the Z security rating. Players, pirates and NPCs may also establish a Z security area.
Players enter Z security areas at their own risk. Z security regions may range from AA to FFF in their security rating and these ratings may change frequently. Players should always review the current security level of any Z security space before entering.
"Attack Probability" refers to the probability of attack by skilled pirates or NPCs. Pirates of lesser skill levels may attack at the F security rating.
"Intervention Probability" is the probability of intervention by system security forces.
"Speed of Intervention" refers to the average speed security forces will intervene, If they intervene.
Intervention Speed of
Designation Attack Probability Probability Intervention
AAA .001 % 97% 3 seconds
AA .01% 95% 5 seconds
A .1 % 90% 10 seconds
B 20 % 85% 15 seconds
C 40 % 65% 25 seconds
D 65 % 50% 35 seconds
F 80 % 0% N/A
FF 95 % 0% N/A
FFF 99 % 0% N/A
The planet Maf to the orbit of the first moon is designated A security from 1988 to 1994. From the orbit of the first moon to the last moon is designated B.
From 1994 to 2000, Maf is designated AA to the distance of the last moon.
From 2000 onward, the Maf solar system is designated AAA.